I’ve discovered an issue when trying to use Pixel Offset Depth on a parallax occlusion material when using ray-traced lights. The light casts shadowing on the default object (in this case a flat plane) and doesn’t take into account the occlusion/pixel offset depth. UNLESS however I intersect the light inside of the plane, in which case it casts shadowing ‘inside of’ the plane but then becomes blocked where the original plane is.
Has anyone figured out a solution for this?