Hi!
When I change the trenclucency type from Raster to Ray tracing, my volumetric fog doesn’t seem to be calculated either in front of or behind my glass material in the scene.
Does anyone have a solution? Thank you!
Hi!
When I change the trenclucency type from Raster to Ray tracing, my volumetric fog doesn’t seem to be calculated either in front of or behind my glass material in the scene.
Does anyone have a solution? Thank you!
Raytraced translucency doesn’t support volumetric fog. (none of the harware raytracing features do except the pathtracer)
You should basically never be using raytraced translucency. It will produce bad results in the vast majority of scenes.
Okay, that’s what I thought, thanks for confirming it.