Hello!
I’m new to Unreal and wanted to try out ray tracing for archviz. I set up my project as shown here Real-Time Ray Tracing | Unreal Engine Documentation
However, after enabling RT in lights in my scene I still have “preview” on my shadows. I assume it’s due to not setting up something properly with casting ray traced shadows. Unfortunately I wasn’t able to find a solution to this. It would be awesome if someone could point me in the right direction how to set it up.
Cheers
Dagmara