[Ray Tracing Reflection] Is there any way to reflect particle system with ray traced reflection

Now i am trying the ray tracing reflection in Unreal Engine 4.25. With RTX on in PostProcessVolume, i can get the correct opaque and transparent reflection. However, the particle system is reflected incorrectly. Is there any magic switch to enable the rtx particle reflection? Or is there any workaround to make the reflection more visually acceptable?
Here attached the wrong result.