I have exported static meshes from megaplants(hornbeam trees). But they are using proxies for reflections and shadows. I tried changing the fallback target parameter to percent triangles and adjust values accordingly, but it gets stuck As i have scattered lots of trees on the landscape. Is there any workaround? Thank you
you are aware you have to actually apply the changes for it to recompile the fallback mesh?
the default is roughly 0.05. you should not go too high or it could get expensive to trace, hence why it is so low.
to force full detail nanite meshes you gotta use the cvar for raytracing nanite mode.
option 1 - streamed out mesh seems to be stable for just the smaller bush clusters in the proc veg zoo map, i tested real quick.
option 2 - using clas seems to crash my gpu (mosdef running out of it’s small video memory).

