Having issues activating the ray tracing for a 4.22 project
Cant seem to get it working.
Graphics card: Nvidia rtx 2080 with max-q design
Activated ray tracing and skin cache
Commandline “-d3d12” added to shortcut target
Reflective materiale made, and the results are not raytracing.
Command r.raytracing.reflections = 1 is set
command r.raytracing = 1
r.RayTracing=1 r.SkinCache.CompileShaders=1 Added these to the consolevariables as well.