I unfortunately do not seem to be seeing the “Ray Tracing” option appearing under View Mode
I have followed the PDF to the letter as far as i can tell:
- My system is running Windows 10 1809 (17763.316)
- I have added “-dx12” to the Shortcut for Unreal 4.22 Preview
- I have confirmed it is running in DX12 mode by looking into the Output Log and seeing the following string: “LogD3D12RHI: Chosen D3D12 Adapter Id = 0”
- In Project Settings, I have enabled “Ray Tracing”, and “Support Compute Skincache”
- I have an Nvidia 2080 FE
I have closed and restarted several times, always launching from the -dx12 shortcut. It all seems to have gone well apart from the fact i can’t see Ray Tracing option in the View Mode menu.
I have tried running commands from the Output Log as well, it showed that Ray Tracing was already turned on i.e r.RayTracing = “1”…
Any ideas please? I’d really like to give this a go.
Another idea would be at least one example scene people could download just so they can verify that it is all indeed working and plugged in correctly.