So im trying to do hardware ray traced reflections via lumen without global illumination and it is causing light artifacts to appear in glass like this.
It also happens with path tracing enabled, on or off doesnt matter.
Could really do with some help on this one.
Doesnt matter whether or not the material is normal transluscent or thin transluscent.
As you can see if i have Lumen GI on then the issue goes away. Im on UE 5.3.2.