Ray tracing is on but does not work

Using Unreal 5.3 with a 4080 RTX. Have used in game ray tracing just fine. In the editor, I’ve ensured I’m on DirectX 12 and enabled hardware ray tracing in rendering along with all ray tracing setting. After a restart, nothing looks ray traced. Using the ray trace debugger, every is black. From the logs, it appears to detect that my card uses ray tracing just fine. Anyone know what is going on or have any steps to debug? Thanks.

Slight red face here, but for anyone who has this problem, the issue was everything in my scene was a geometry brush. Turning them into a static mesh fixed it.

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