Ray Tracing in a VR Application

Hello everyone,

I have a desktop VR application. I want to enable DirectX12 and ray tracing. If the application uses OpenXR, it crashes at random moments with an error the cause of which I couldn’t find. When it uses SteamVR, it seems to be working. I haven’t had any crash in this case. However, the rendering with SteamVR is slower, and I’d rather use OpenXR. I’ve tried both UE4.27 and UE5.1 in a template VR project. I’m attaching screenshots that show where the application broke.

Has anyone had the same problem? Maybe anyone have a VR project with ray tracing and OpenXR and could provide their project settings? I’ll be grateful for any help.

Best regards,
Alexander Temnyakov