Ladies and Gentleman.
I proudly present a noob question after 2 weeks of searching and watching YouTube.
I can’t figure out the problem…
I made it simple and just loaded the default Project with starter content a. The “Default” Light Source. SkyLight , Sky Sphere and Atmospheric Fog was added.
Project Settings
Default RHI → Dx12
RayTracing → On
I added a PostProcessVolume and searched for Raytracing and made the following changes.
Reflections
Type Ray Tracing
Ray Tracing Reflections
Max Roughness 0,6
Max. Bounces 1 or 2 or 3
Samples per pixel 4 or 8 or 16 or 20
After that, the Magic begins and I get noise on the Reflections and Shadows.
I tried everything I found until yet but nothing works for me.
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Change the Reflection Capture Resolution to 1024 with no effect.
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Change the Samples from the Light to something high.
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Change the Samples from Ray Tracing Reflections to very high. (helped a little but the noise is still heavy enough there)
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I played with the most of the settings from the PostProcessVolume but no…
I saw a lot of High Quality Renders and I’m miles over miles over miles over… Okay I think everybody got it.
Maybe anyone have an advise for me and can help me out of the tale of darkness? 
Cheers!
Because usually, those older cards like 2060 cannot handle many samples that well, resulting in noisy reflections.
