Ladies and Gentleman.
I proudly present a noob question after 2 weeks of searching and watching YouTube.
I can’t figure out the problem…
I made it simple and just loaded the default Project with starter content a. The “Default” Light Source. SkyLight , Sky Sphere and Atmospheric Fog was added.
Project Settings
Default RHI → Dx12
RayTracing → On
I added a PostProcessVolume and searched for Raytracing and made the following changes.
Reflections
Type Ray Tracing
Ray Tracing Reflections
Max Roughness 0,6
Max. Bounces 1 or 2 or 3
Samples per pixel 4 or 8 or 16 or 20
After that, the Magic begins and I get noise on the Reflections and Shadows.
I tried everything I found until yet but nothing works for me.
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Change the Reflection Capture Resolution to 1024 with no effect.
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Change the Samples from the Light to something high.
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Change the Samples from Ray Tracing Reflections to very high. (helped a little but the noise is still heavy enough there)
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I played with the most of the settings from the PostProcessVolume but no…
I saw a lot of High Quality Renders and I’m miles over miles over miles over… Okay I think everybody got it.
Maybe anyone have an advise for me and can help me out of the tale of darkness?
Cheers!