Something mystic with Ray Traced Translucency and Reflections glass material. At my case its big glass walls for Archviz
I need get both Translucency and Reflections at it best way, for glass material
I have 2 mesh variations: box (mesh with thickness) and plane (no thickness)
for bot type of mesh two rendering modes: Ray Tracing and Raster
Below i will attach all** screenshots at imgur with comments on them. Please have a look**
How can i get Translucency and Reflections like at Plane + RayTracing but for all sides? (Two sided material setting doesn’t helps, you can see it at screenshots)
Why box + Ray Tracing doesn’t have any Translucence?