Ray Tracing features not showing in Details Menu. Why?

Hello everyone!

I have a question regarding Ray Tracing in Unreal.

In the online documentation, there are a myriad of settings for ray tracing, nested inside a “rendering features” dropdown menu in the “Details” area of the screen.

In MY client, all I can see that is Ray Tracing, is samples per pixel, in a light source Details menu. I don’t even have “Rendering features” as an option in details.

This page shows the “Rendering Features” I speak of:
https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/RayTracingSettings/index.html

I have every setting you need to have on to ENABLE DX12 and Ray Tracing, but it still doesn’t work correctly.

I have a GTX 1080 ti, Ryzen 9 3950x, 32GB DDR4 memory. (in case that helps). using Unreal Engine Version 4.25.3. On Windows 10 version 2004 (Latest Version).

No, I do not have an RTX based card yet, but I am doubtful that is the main issue here.

Any help would be appreciated.

Thank you.

You are looking in the wrong place :slight_smile: you find those settings, if you bring a Post Process Volume into your scene, because those Post Process Volumes contain all those settings there.

Tha picture is even listed in that category :wink:

"Post Process Volume

Use the following properties for Post Process Volumes to affect Ray Tracing features."

And after you brought a Post Process volume into your scene, make sure, that you make their range infinite (its one of those settings you find there), or all those effects will only be active within the visible bounds of this volume.

oh! Thank you, I am just starting out in game development, and was wondering if I missed something!

I’ll look into that :slight_smile: