So here’s the issue I have.
First I’m using ray tracing. Version is 4.26
I have a glass ceiling and volumetric clouds.
2 mesh layers on the ceiling, one to deal with roughness and refraction, and the other one to deal with accumulated sand from the outside.
The issue is this one: when I use Ray Traced refraction, the volumetric clouds can’t be seen through the windows. I can see my skylight cubemap. When RTX refraction is off, I can see the clouds perfectly.
I tested my glass material everywhere else in the scene and it works perfectly, nice see-through, nice refraction, everything.
So I guess my questions are:
- Has anyone ever had that issue?
- Is there an explanation as to why the volumetric clouds can’t be seen trough refraction (RTX based)?
- Is there a way to fix it?
Thanks a lot everyone for the help.