I’ve tried switching “Mobile Separate Translucency” and “Unchecked Render After DOF” But for some reason I can’t get my glass materials to appear at the right depth when using DOF in camera. They’re always out of focus unless I focus on the background which doesn’t make sense.
All 3 spheres in this image are at the same depth position, the first image focus is set to the spheres.
Hey there, I have similar issue to yours when using ray-traced glass, also opened a thread, but it doesn’t look like it’s a very popular theme Was wondering if you managed to find a way around this in your scene?