I’ve tried switching “Mobile Separate Translucency” and “Unchecked Render After DOF” But for some reason I can’t get my glass materials to appear at the right depth when using DOF in camera. They’re always out of focus unless I focus on the background which doesn’t make sense.
All 3 spheres in this image are at the same depth position, the first image focus is set to the spheres.
the second image the focus is set to the background cubes.
and here is the setup
Anyone have any ideas on how to fix this? I’ve tried Raster Translucency as a workaround but the noise was unusable.
(noise in Raster)