Ray Traced Translucency is not showing correctly shadows.

Ray Traced Translucency is not showing correctly shadows. Is it a limitation or i am missing something?


Yes, it is a limitation. RT translucency has to sample Lumen in a much more limited way. It’s not that the indirect light and shadow is gone, but it is at a significantly reduced resolution. So you get light leaking, as well as lack of detail.

As I thought something like this is happening. But my hope is I have done something wrong and can be solved. Well, I can live with this, however, it is disappointing. My first thought is something with (not direct lighting). Coze in normal light it works properly. Then it will work with more normal light, like an open world, or with direct or almost direct lighting(1 bounce)? I’m correct?

Correct, RT translucent combined with lumen’s limitations here only really affect indirect lighting and shadows.

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Big thanks. I should to asked sooner, it would have reduced the time that I spent on solving this problem.

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