I’ve made a simulation in 3D Max imported to Unreal engine via Datasmith of these eyeballs
The eye model itself is modeled pretty traditional with the Cornea and Eyeball itself being two different models on top of eachother, which might be the issue… but I hope i can still make it work
When ever I enable Ray Traced translucency instead of the raster, I get this odd looking border on my model…
**Raster Unlit screenshot
Ray Traced Unlit Screenshot
I hope someone can help me on this!