Ray traced translucency breaks eye occlusion shader

Heya,

is there a way to use the realistic eye shader with raytraced translucency? Currently the occlusion shader makes the eye go completely black when switching from raster based translucency to raytraced.

This issue has been raised before here:

and there is a bug tracker for it that says it’s fixed but I have tested and it is still broken. UE-87521

Is anyone else having this issue?

Thanks

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same issue in 5.0.2