When ray-tracing, shadows are disappearing on more distant foliage… I have a bunch of aspen trees from Speedtree as static meshes in the foreground and as a procedural foliage object and painted foliage in the background of this shot. In the non-ray-traced version, the background trees (at left) shadow each other and themselves as do the foreground trees (at right) as expected:
But with ray-tracing on, the shadowing on the background foliage trees disappears:
As the camera approaches the background, the foliage trees will become fully shaded…???
I thought that ray-tracing meant not worrying about shadow distances! Now I can’t find the setting that could be causing this. Can anyone suggest what setting might cause ray-traced shadowing to stop at a distance on foliage?