I have noticed that the raytraced reflections are darker than the results produced by the Unreal path tracer. I have already increased the number of bounces and samples and everything can be seen in the reflections, but they just appear darker. Is that a limitation, or am I missing something? And if so, is there a link to some documentation about this? I can’t seem to find any information on this.
I am using the movie render queue with the cvars shown in the image.
Engine Version is version 4.27.2
Movie Render Queue cvars: