Ray Traced reflection brightness compared to Path Tracing

I have noticed that the raytraced reflections are darker than the results produced by the Unreal path tracer. I have already increased the number of bounces and samples and everything can be seen in the reflections, but they just appear darker. Is that a limitation, or am I missing something? And if so, is there a link to some documentation about this? I can’t seem to find any information on this.

I am using the movie render queue with the cvars shown in the image.
Engine Version is version 4.27.2


Movie Render Queue cvars:

As far as I know, GI is not rendered in raytraced reflections. Given that the shadows in your reflections are completely black, I suspect this is why they are darker in general.