Suppose you have a light source, such as a flash light and you shine it at a perfectly mirrored surface such as a bathroom mirror. The light emitted by the flashlight should hit the surface of the mirror and then bounce to hit another object which then gets illuminated by the light photons.
I’m currently using UE4.23 and I have a narrow spot light aiming down 45 degrees at a plane with a material which is a perfect mirror. However, I don’t see the resulting reflection on the adjacent wall. I have turned on ray traced reflections and ray traced GI, but no luck. Is this something that isn’t available yet?