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Ray traced drop shadow pass

saw this for unity
has some cool raytraced drop shadow only options for NPR looks

can unreal turn on only ray traced drop shadows for objects out of the box?

anyone know if it’s possible to render out the raytrace pass to some kinda custom buffer using their new render dependency graph?
https://docs.unrealengine.com/en-US/Programming/Rendering/RenderDependencyGraph/index.html