Ray Traced distance field shadow bug in 4.11p5 on R290

Hey Tim, these guys were straight default objects which are set to DF resolution 1.0. I double-checked to make sure I hadn’t accidentally changed them, both the sphere and the cube are set to one. The sphere’s a static mesh 1 meter.

It actually looks like it might be the resolution scale is broken (potentially just on my GPU, the 290x), as changing it from 0-3 wasn’t affecting either of them. Same scene in 4.10 works as expected.