Hiya, was testing out lighting in the new build and noticed some probs with ray traced distance field shadows. This is a simple sphere in an empty level with a single point light. As I moved the light around large ‘blobs’ of shadow were cast in wrong directions, and there was a persistance pinched top shadow on the sphere that stayed even when the light was directly above it.
Also directional lights still do not cast ray traced DF shadows at all, they default to cascades even when the light is stationary and dynamic shadow distance is set to 0. Other forum posts seem to indicated this is a problem mostly with AMD GPU’s. I’m running and R290x. No immediate need for this, just hoping someone’s banging on fixes for this issue still.