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Ray Traced AO RTX AO Ambient Occlusions UE5

Could someone help me with Ray Traced AO in UE5

Looking at the AO visualization (Lit -->Buffer Visualization —>Ambient Occlusion) I have been blown away by how good raytraced AO looks. By altering the values in the raytraced AO setings in the Post Process I can control the look of the AO.

However when I switch back to lit mode I am not seeing any AO contribution in the scene. Toggling the AO on/off and changing the settings while viewing in lit makes makes no difference at all to the scene.

The images below show the final image with different AO settings. The Post Process are also shown.