Hi,
I’ve been using UE4.26 with DX12 and RayTracing enabled but I’m missing RTAO details on static meshes. SSAO works fine. All static meshes do have “Visible in Ray Tracing” checked. Any idea why it happens?
Hi,
I’ve been using UE4.26 with DX12 and RayTracing enabled but I’m missing RTAO details on static meshes. SSAO works fine. All static meshes do have “Visible in Ray Tracing” checked. Any idea why it happens?