Hello!
With 5.7.2 you disabled by default the processing of raw input in another thread (presumably because it was interfering with third party overlay), git commit: https://github.com/EpicGames/UnrealEngine/commit/24066add01d60e75d680d8c5d875656bd14272a5
Without this, we’re seeing major spike of WinPumpMessages for any players with high polling rate mice (> 100ms).
I was wondering if you already have a solution or working on a solution to fix the performance issue without bringing back the issue with third party overlay.
Thank you.
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