Rave Spline and Mesh Builder is now released in the Marketplace!
List of Features Video:
Starting Out Step by Step Guide:
Tutorial 1 - Building Doors:
Rave Spline and Mesh Builder has 2 primary features:
**- Spline creation and editing tools with templates **
Easily create splines with rounded corners and other complex features. A set of template shapes such as circles and stars is provided.
**- Procedural mesh asset generation using splines **
Using a combination of splines, create static mesh assets such as rails, stairs and furniture! Modify the shapes anytime within the editor.
Finally, export your creations to a static mesh asset for future use.
The actor has an update build function exposed so it is possible to update them mesh on run-time.
However, as it was not in the scope for this initial release to get it running during run-time, the code may not be optimized well enough and may cause performance hits depending on the complexity of the spline (i.e. number of curves) if you are calling it every tick.
You might get away with the performance drop if you script it to update at certain events only.
This is the blueprint script that was running for the demo:
Yes! I was working on my own solution via RMC with animated moving track spline meshes, but this would be so much simpler. I will have to check it out. Thanks!
I just bought this, and I can say that it is going to really extend what we can do right in the editor … Just looking at the example project has given me all kinds of new ideas.
The seller showed me how to make Sci-Fi hallways with complex curves, and it looks amazing. Anything is possible now, any shape I can dream up, I think I can create with this tool. I am going to need to reprogram my brain to design meshes with splines… but this is fantastic. Best money I have spent so far, and I have bought almost everything.
Roggie, any way we can get a few more of the sample assets you show here, like the spiral stairs, grass, grass pots, building with columns, handrail and banister, and flags, added to the example project? It is a great learning experience just to see how you use the splines to create such a diverse set of meshes. Your a master!
Sounds crazy, but I think other sellers are going to gobble this up to help them create their marketplace offerings. Feels much easier then working in Blender or Maya, but I find those tools a real time soak. This feels intuitive, and the design process is very quick… I really appreciate the ability to create right in the editor. For most meshes, this is all I need.
I waited over two years for a way to create curved walls in the editor … this is just amazing.
Please consider creating a whole series of basic and advanced tutorials for us noobs. You are really good at explaining how to use the tool, I have already learned a lot. Thanks for the help.
The sample assets in the screenshots are in the example project at http://impreszions.com/splinemeshbuilder/RaveSplineMeshBuilderExample.zip (UE4.16)
Its in the SampleObjects.umap (stairs, chair, etc) and SampleScene.umap (the first screenshot). There were some items that I had to mess around the parameters under the Advanced category of the components to get them working so make sure to check the settings there too
Bonus tip!
The chair in the video is done by using 2 Mesh Bend functions. Take an extrude of a rectangle and bend it to a U-shape, then bend the U-shape into the S-shape.
Much like how you would do it in the real world =)
Another tip!
Straighten segment function in the spline drop down menu can potentially solve many mesh generation problems.
I’ve forgot to include the grass and flower pots into the example project so I’ve added a link to download a sample map featuring the grass and flower pots.
Just submitted an updated version (1.1) to Epic with the following changes:
Mesh Path has several additional options exposed to disable several auto applied parameters.
Previously flip normals and flip shape direction were applied internally automatically based on whether the shape spline was going in a clockwise or counter-clockwise direction. This auto setting is now exposed, giving more control and reduce the haphazard outcome of the component when adding new points to the spline.
Several components now have its spline axis exposed and can be set as auto-detect, X,Y, or Z axis.
Just uploaded the first full tutorial video guide on how to build doors with the plugin! Enjoy!
There might be some tips and tricks that you can pick up from it!
Hi @Roggie, I’ve been using the plugin for a few days, and I’ve noticed since installing the plugin I have an issue. It has to do with the advanced spline editor. I had actors that used splines, but now when I attempt to edit the splines in the editor, it doesn’t work as expected.
Moving a splinepoint transform will move the first chunk, but then the focus will be moved to the spline component instead of the spline point, and I’ll be dragging the whole spline. Is there some way around this.
You can temporary disable Spline Tools functionality by right clicking a spline point and unchecking the “Enable Spline Tools” option. This should disable all modifications did by the plugin including the changes to the transform widget behaviors