This tutorial Getting Started with Character Morph Targets | Live Training | Unreal Engine - YouTube demonstrates how to apply “morphed” wrinkles, using dynamic textures. and for water effect you can also make dynamic texture effects…
I this way you could also add scares to the body/mesh - but I wonder if you could somehow add random bruises that will dynamically fade over time. For that to happen, in a constructive way, i would probably need two things:
- Having a selection of dynamic textures with their own sizes, life span etc.… say spanning from quickly fading to a more permanent state. ( i guess this is somewhat covered by the tutorial)
- Some way of calculating a random placement… on the UV map
My question is, can I somehow position such textures so I know that they will be placed somewhere target area (say the face, the legs or on the hands, etc.) … that is, i guess, via my knowledge about the UV?