Mostly when stopping the game in the editor and sometimes just randomly the editor is crashing with this error:
LoginId:386b39f1636442b7a576a322507bf3a9-000003e8
EpicAccountId:
Caught signal 11 Segmentation fault
libUnrealEditor-CoreUObject.so!UGCObjectReferencer::VerifyGCObjectNames() [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Runtime/CoreUObject/Private/Misc/GCObjectReferencer.cpp:203]
libUnrealEditor-CoreUObject.so!TBaseUObjectMethodDelegateInstance<false, UGCObjectReferencer, void (), FDefaultDelegateUserPolicy>::ExecuteIfSafe() const [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:609]
libUnrealEditor-CoreUObject.so!TMulticastDelegate<void (), FDefaultDelegateUserPolicy>::Broadcast() const [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:967]
libUnrealEditor-CoreUObject.so!CollectGarbageInternal(EObjectFlags, bool) [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp:2232]
libUnrealEditor-CoreUObject.so!CollectGarbage(EObjectFlags, bool) [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp:2540]
libUnrealEditor-UnrealEd.so!UEditorEngine::EndPlayMap() [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Editor/UnrealEd/Private/PlayLevel.cpp:411]
libUnrealEditor-UnrealEd.so!UEditorEngine::Tick(float, bool) [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:2094]
libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Tick(float, bool) [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:471]
UnrealEditor!FEngineLoop::Tick() [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5209]
UnrealEditor!GuardedMain(char16_t const*) [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/./Runtime/Launch/Private/Launch.cpp:185]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/media/pacapaw/Datos/Descargas/UnrealEngine-5.0.0-release/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!UnknownFunction(0x29d8f)
libc.so.6!__libc_start_main(+0x7f)
UnrealEditor!_start()
Do you guys know what this might be related to? I don’t know where to start digging to find the error.
Thanks.