This may be something very simple, but I am a total novice to game development AND UE4.
I’m working on a skill-based mobile game that will require randomly generated terrain to avoid. In theory the terrain should be bound by a set of “standard” min-max height values with a sine wave shape; but occasionally throw in an “abnormal” large mountain to avoid. I’m starting with the Sidescroller Blueprint (3D assets with a 2D viewport) and I’ll be keeping the floating player in a box as the randomly terrain is generated on the right side off-screen and moves to the left. And I just feel the need to make this clear… there are no flying animals that dodge pipes in this game, or even close to that gameplay mechanic.
Can someone help me get started?
In case this matters: I have a gameplay concept where the character picks up a power-up that allows you to drill through the mountain. is this type of Worms-esque destruction possible with UE4?