Hello there.
There is something i noticed when reverse engineering MatineeFightingScene example: tiles on walls/pillars are all use the same material but look completely different!
If you open mesh or material in editor you will see that after Vertex color blend magic some tiles are broken. The exact same picture you see when putting new “Hallway” meshes in the level.
That is how SM_Hallway_Wall134 looks like… almost. And it is nothing like, for instance, SM_Hallway_Wall21! The same is for pillars and curved walls.
I didn’t find anything in construction or matinee scripts that affects M_Tiles_Wall_Mesh_Paint material for any of wall meshes. Light does not affect material, I checked.
So the same mesh with the same material without any visible inputs looks the same if newly created, but existing instances in MatineeFightingScene look different. Question: HOW?