So I’ve been wondering why it is the materials in the sample props are so seamless, and look like they have some sort of a random flow to them? Thanks
I am trying to better understand why you are trying to ask? If you go into the actual materials of the sample props they are quite complex and use a good bit of different texture samples and “tricks” to get not only variation, but to also eliminate the seams as well. A good place to start understanding how materials are made in the editor, is to either attempt to reverse engineer one of the simpler materials, or to check out the documentation on materials found here:
I hope this helps to getting you on your way to understanding more! Materials can be real fun once you start to get how they function!