Hi,
I created a substance and imported it with the Substance Designer plugin. Now I want to set the random seed input of the substance for each instance of a mesh through Blueprinting. So that when I have a rusted barrel substance, each barrel can have a random seed so the rust would show up on different spots on each barrel.
I tried it in a Blueprint construction script, here’s what I have:
But that is not working. Any idea on how to get this working?