Hello, I am trying to create a map using world composition. Inside the map I’d like to have some actors (trees, rocks etc) placed in a pseudo-random way at each game (from the player’s perspective), while maintaining the control of the placement from the developer’s perspective.
My plan was to use the world composition system, so that I have different versions for each tile (each with a different placement of the actors), and in OnBeginPlay pick just one version for each tile.
So for example, let’s assume my map is going to contain four tiles 1,2,3,4. I’d like to have different versions for each tile (1A, 1B, 2A, 2B etc), and then generate the world picking them randomly e.g. 1B, 2A, 3A, 4B
Is this the correct approach? I couldn’t find anything regarding this, so my fear is that I am on the wrong track…