I’m working on a game with a little over 60% of the maps are trees, bushes, etc. I wanted to know how to randomize the bark texture when painting trees in the foliage editor, to break up the repetitiveness. I successfully added a random color variation to the leaves. I just want to randomize the bark texture now. I made 3 different bark textures with normal maps. I was told I could use an “if” node and or “World Position” node…I’m just a little lost on how to put everything together. I sort of know how to do it, but some outside advice would help. Or if you know a different way. I would appreciate your help, and thank you in advance! 