Hi guys!
I’m doing some research about materials and It’s quickly becoming a bit complex for me lol. I have a material made of 2 blended textures. One of those texture is my dirt map (scratches, leaks, etc) Is there a way to have this particular map’s uv coordinate to be applied at random position on my meshes? Like a random rotation for example, to avoid repetition. I know I could make many instances of my material and manually do it, but I’m sure there’s a way to randomize it automatically instead!!!
Thanks.