There may be some faster ones available now like:
float rand = float(Rand3DPCG16(randpos).x) / 0xffff;
This one takes a V3 instead of a V2 but there are some others as well. Check random.usf for more.
There may be some faster ones available now like:
float rand = float(Rand3DPCG16(randpos).x) / 0xffff;
This one takes a V3 instead of a V2 but there are some others as well. Check random.usf for more.