Is there any way when tiling a texture to have random coordinate index ? Unless it doesn’t make much difference to a larger image.
Look at the material function “plank and tile UVs”. Should be in 4.13. It is the basis for the kinds of procedural textures in this video
Looks nice but not would be nice to see how. I had to stay at 4.11.
You can use the custom node and enter the code:
PseudoRandom(x);
This will randomly jitter the UVs within each UV tile.
If you want to actually blend between the offset tiles, that is a technique called Texture Bombing and there is a node for it if you update to 4.13.
Thanks for the info.
Wow, this PseudoRandom trick is amazing, thank you!
Is there any hidden drawbacks in using this method?
There may be some faster ones available now like:
float rand = float(Rand3DPCG16(randpos).x) / 0xffff;
This one takes a V3 instead of a V2 but there are some others as well. Check random.usf for more.
This nor
PseudoRandom(x); Work in my custom node. Using 4.21. What gives?
Same. I think I must be doing something wrong. Any help would be much appreciated?