Hello. Have: mesh planks with 16 textures diffuse and 16 textures NormalBump. I have created material with parameters (and first textures from array). Created blueprint for example https://answers.unrealengine.com/questions/119282/how-to-create-a-random-texture-on-spawn-in-world.html
Got a good result, but don’t get matching textures diffuse with NormalBump. Tell me the solution
All right, understood