Random Rotation on all tree props in the content browser broke

Summary

Previously when dragging out a tree from the content browser you would have a random Y rotation and scale between a threshold of usually 0.8 and 1.2 this made it so filling out an area with trees was easy since you just needed to drag out and the randomization was provided, however in the most recent update this seems to have broke entirely and no longer works.

This is an extra pain also because we dont have “Actor painting” which means we literally have to rotate and scale each one manually

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Open blank UEFN island and drag out a tree like Athena Large tree or any Hera Tree

Expected Result

it gives a random Y rotation and scale

Observed Result

it does not and just stays at 0,0,0 rotation and 1,1,1 scale

Platform(s)

N/A

Island Code

N/A

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Additional Notes

This is a huge time waster for environment work.