Random Particle Spawn

Is there a way to have an emitter spawn randomly without bursts?

In other words can I set a range from say 10 to 40 and it will randomly pick a number in that range to spawn per second?

Thanks for any help.

Change the Spawn distribution to a DistributionFloatUniform, instead of the default Constant. Then it’ll ask you for two values :slight_smile:

Thank you!