I’ve been trying to randomize individual object color of Cloner instances in a material using ClonerEffectorParameters, but it does not seem to work in Path Tracer. It works fine in Lit/Unlit, but in PT, all the instances are colored as if the random value was 0. My actual scene is more complex, but here is a stripped down example with simply the issue I encountered:
Am I missing something, or is this an actual bug? If so, any workarounds I could use?