Random materials are not rendering when packaged to android each time i launch

All the materials in the editor work and look fine but when i packaged the game to android and load the app the project misses random textures. Every time i close the game and reopen it there will be either no materials missing or some will be missing from random models in the world. Not sure why this is happening.

Hello,

My first couple suggestions would be to make sure the project is targeted for the correct platform i.e. Mobile/Tablet, and to make sure the textures you are using are not exceeding the memory pool of your device.

I would also check to make sure your texture properties are applied correctly so they are not being excluded from your project when packaging. Can you reproduce this issue in a blank project using the mobile starter content on the device you are using?

Thank you,