I am new to unreal engine, so I’m not too familiar with blueprint. I’d like to conduct an experiment using VR build in UE5. What I’d like to do is compare 2 different scenes (scene A as test scene and scene B as reference scene). Scene A will have different light intesnsity while scene B will have only 1 light intensity. Both scenes has the same light placement.
The sequence is as following:
- Show scene A with lighting intensity (for example light intensity 1)
- Lights off
- Show scene B
- Lights off
- Show scene A with different lighting intensity (for example light intensity 2)
The question is how can I achieve this kind of pattern when scene A’s light intensity has to be randomly generated within a light intensity range (for example need to test 5 kinds of lighting intensity following the sequence under random pattern)?
I’m not good with coding so this far I’m only using blueprints as my building blocks. I have made simple UI and able to switch from scene A to scene B, as well as turning the lights on and off. Thank you for your help and time.