I’m trying to have my map randomly laid out at the start of the game. I have Event Begin Play set the visibility of an object at the beginning of a round depending on a random int from 0 to 3. It works fine in the editor, but when I launch my game from the exe, it’s the same every time.
Has anyone else had this issue? I’m assuming its because the random seed is poorly selected, but I’m wondering if there’s some way for me to solve this simply in blueprint?