Hello,
I made a simple blueprint that generate random levels from 10x10 tiles.
It works as intended but i want to expand it by making possible to spawn diffrent size of tiles that dont overlap with each other. I tried to to make exact same blueprint inside “procedural01” so if this tile get chosen by rng, blueprint inside of it will spawn four tiles 5x5 and place it instead of one bigger tile 10x10 but it dosnt work properly. When I run simulation it generates empty spaces in places where four little tiles should appear and show lot of errors:
Is it possible to make it work in this way or i have to make everything inside of one level?