Random folige using type dont work

Hey everyone!
Has any of you had any problems with landscape grass types in Unreal Engine 5?

My materials work fine in 4 but when I changed my project to UE5, the grass did not spawn at some landscape parts and was appearing on a plane in the sky
above other landscape world partition tiles.

Also tried new maps and tiled landscapes in clean projects, but the results were really random. Please help me!