Sometimes appears on different UMG
> [2016.06.02-13.38.48:845][781]LogWindows:Error:
> === Critical error: === Fatal error!
>
> Unhandled Exception:
> EXCEPTION_ACCESS_VIOLATION reading
> address 0x00000008
>
> UE4Editor-CoreUObject.dll!StaticDuplicateObject()
> [s:\epic
> games\4.12.0\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1758]
> UE4Editor-UMG.dll!UWidgetBlueprintGeneratedClass::InitializeWidgetStatic()
> [s:\epic
> games\4.12.0\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:33]
> UE4Editor-UMG.dll!UWidgetBlueprintGeneratedClass::InitializeWidget()
> [s:\epic
> games\4.12.0\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:155]
> UE4Editor-UMG.dll!UUserWidget::Initialize()
> [s:\epic
> games\4.12.0\engine\source\runtime\umg\private\userwidget.cpp:80]
> UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx()
> [s:\epic
> games\4.12.0\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1937]
> UE4Editor-CoreUObject.dll!StaticDuplicateObject()
> [s:\epic
> games\4.12.0\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1794]
> UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer()
> [s:\epic
> games\4.12.0\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:163]
> UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::Create()
> [s:\epic
> games\4.12.0\engine\source\editor\unrealed\public\kismet2\kismetreinstanceutilities.h:100]
> UE4Editor-UnrealEd.dll!FKismetEditorUtilities::RecompileBlueprintBytecode()
> [s:\epic
> games\4.12.0\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:918]
> UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceObjects()
> [s:\epic
> games\4.12.0\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:721]
> UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint()
> [s:\epic
> games\4.12.0\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:235]
> UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint()
> [s:\epic
> games\4.12.0\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:756]
> UE4Editor-Kismet.dll!FBlueprintEditor::Compile()
> [s:\epic
> games\4.12.0\engine\source\editor\kismet\private\blueprinteditor.cpp:3184]
> UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper
> __cdecl(void)>::Execute() [s:\epic games\4.12.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
> UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void
> __cdecl(void)>::ExecuteIfSafe() [s:\epic
> games\4.12.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428]
> UE4Editor-Slate.dll!FUICommandList::ExecuteAction()
> [s:\epic
> games\4.12.0\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:87]
> UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked()
> [s:\epic
> games\4.12.0\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300]
> UE4Editor-Slate.dll!TMemberFunctionCaller (__cdecl SToolBarButtonBlock::*)(void)
> __ptr64>::operator()<>() [s:\epic games\4.12.0\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
> UE4Editor-Slate.dll!TTupleImpl int>
> >::ApplyAfter_ExplicitReturnType (__cdecl SToolBarButtonBlock::*)(void)
> __ptr64> >() [s:\epic games\4.12.0\engine\source\runtime\core\public\delegates\tuple.h:128]
> UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply
> __cdecl(void)>::Execute() [s:\epic games\4.12.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
> UE4Editor-Slate.dll!TBaseDelegate::Execute()
> [s:\epic
> games\4.12.0\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
> UE4Editor-Slate.dll!SButton::OnMouseButtonUp()
> [s:\epic
> games\4.12.0\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:275]
> UE4Editor-Slate.dll!::operator()()
> [s:\epic
> games\4.12.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4598]
> UE4Editor-Slate.dll!FEventRouter::Route
> >() [s:\epic games\4.12.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
> UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent()
> [s:\epic
> games\4.12.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4601]
> UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent()
> [s:\epic
> games\4.12.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5041]
> UE4Editor-Slate.dll!FSlateApplication::OnMouseUp()
> [s:\epic
> games\4.12.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5021]
> UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage()
> [s:\epic
> games\4.12.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1507]
> UE4Editor-Core.dll!FWindowsApplication::DeferMessage()
> [s:\epic
> games\4.12.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1847]
> UE4Editor-Core.dll!FWindowsApplication::ProcessMessage()
> [s:\epic
> games\4.12.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
> UE4Editor-Core.dll!FWindowsApplication::AppWndProc()
> [s:\epic
> games\4.12.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:664]
> USER32.dll USER32.dll
> UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages()
> [s:\epic
> games\4.12.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903]
> UE4Editor.exe!FEngineLoop::Tick()
> [s:\epic
> games\4.12.0\engine\source\runtime\launch\private\launchengineloop.cpp:2728]
> UE4Editor.exe!GuardedMain() [s:\epic
> games\4.12.0\engine\source\runtime\launch\private\launch.cpp:148]
> UE4Editor.exe!GuardedMainWrapper()
> [s:\epic
> games\4.12.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
> UE4Editor.exe!WinMain() [s:\epic
> games\4.12.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
> UE4Editor.exe!__tmainCRTStartup()
> [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
> KERNEL32.DLL ntdll.dll ntdll.dll