Random crash when level has been restarted

When I launch my level (first person blueprint), the level sometimes crashes when I restart my game (using Open Level node in Blueprint) using a dedicated button on my controller. It’s not clear at what point the problem would occur. I can restart several times without any problem and then the next time it crashes while I seem to do exactly the same.

The output gives the following warning right before the crash:

LogPlayLevel: UE4Game: [2017.05.17-08.10.53:057][126]LogGameMode:Display: Match State Changed from WaitingToStart to InProgressLogCharacterMovement:Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.091758 > MaxSimulationTimeStep (0.050) for ‘FirstPersonCharacter_C_1’, movement ‘Walking’
LogPlayLevel: UE4Game:
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Client exited with error code: 1

I do have to notice that the warning about the TimeStep also occurs when I succesfully restart the level and is not necessarily the last action before the crash.
Anyone who can point me to a possible solution? Any (more detailed) logs I can consult? I can’t find any errors in the output. The problem only seems to occur when I launch the game, not when I run it in preview.

Thanks.

I found out that it was related to the command that pushes the window to go fullscreen. The problem only occurs in VR.

I have same problem,are you resolve it?

What was the solve for this Surf?